Demo Impressions: Catherine

As several staff members have an interest in Catherine, we are offering multiple opinions on the recent PS3 demo.

Impressions by Chris:

This week Index Holdings released the free playable demo of Catherine on the Playstation Store and Xbox Live in Japan. Like the good Atlus fan I am, I checked it out dutifully. Before the demo, it wasn’t entirely clear to me what sort of game Catherine would be, aside from some sort of puzzle/action game with boxes, some climbing mechanic, and horrific and nightmarish bosses.

After playing the demo, the sort of game it was became pretty clear. The narrative frame of the game is executed in a very Japanese adventure game style – which is to say it has anime movies, fully voiced cutscenes of characters talking on and on, and occasional interactive decision-making (in this case, in the form of replying to mail messages from your girlfriend on your phone). Continue reading

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Welcome back.

Or, rather, should you be welcoming the site back? It’s been asleep for a while (several years!), but updates will continue on a semi-regular basis. There are now several writers on board, and there will be a greater variety of interest areas represented.

Personally, since the release of dive, I’ve been spending my free time mostly on photography, but I have managed to play the odd game here and there. Last year I moved from Utah to New York City, which means I’m now in close proximity to a Book Off store and its vast selection of cheap PS1 and PS2 imports – prime material for this site.

Stay tuned. Good to have you (us) back.

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Release: dive

Here’s my entry for kokoromi’s gamma 256 competition. dive is a simple action game with an undersea theme. It won’t take you long to play, and the download is small. I’ve compiled versions for both Windows XP and Mac OS X (universal). Have a look. I’ll scare up a postmortem in the next day or so.

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Influences and accessibility in Tomb Raider: Legend

Lara's looking nicely humanized these days.It’s always fun to pick a console’s remains after its death for cheap goodies that are worth playing. The original Xbox has hit this sweet spot, and as I still have a perfectly-functioning black box, I don’t have to worry about backwards-compatibility issues. I’ve been rifling through the budget bins with a taste for Western titles with good writing and an adventure bent. The first of these I’ve finished is Tomb Raider Legend.

Before Legend came out, there was a lot of speculation that it would be the game to save the series after Core Design’s bumblings, and it had a lot to live up to. Clearly, it was successful. Since I’m only just now playing the game, after all its promises have been fulfilled, I can thankfully evaluate it on its own merits.

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Simple 2000 Series vol. 116: The Nekomura no Hitobito

Cover scanVingt-et-un Systems is showin’ em how it’s done. The Genshijin – just about to be released in the US as The Adventures of Darwin – was the highlight of D3′s Simple 2000 release schedule in 2006, and the peak of VSC’s creative output to date. This year’s spiritual sequel, The Nekomura no Hitobito, is even more polished and full of personality than The Genshijin, and it’s gone even further to demonstrate what can be done on the Simple 2000 budget.

The game is set in an Edo-era Japanese village populated not by humans, but by anthropomorphic cats. The Genshijin, for those unfamililar, was heavily based on Nintendo’s Pikmin series. And here, too, you directly control the leader of a team of these villagers. They follow you around as you navigate obstacles, and they attack enemies once you give the command to swarm.

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